Sunday, April 29, 2012

Guild Wars 2 Beta

So first off I wanted to say is WOW!!!. The beta for guild wars 2 this weekend was amazing.  There were a few glitches in the in the system but they were fixed in a reasonable amount of time. Now I am going to break down what I saw.

Character Creation: Creating characters in the game is a great improvement over the first.  The kind of customization that the creator has choice from is greater than most mmos that I have seen.  There are many hair styles, faces, and what not which you get to choose from.  One of the best parts is that all races can be any of the classes.  There are no restrictions what so ever in those terms.  For each race there are set of questions that the game asks you.  That resembles like most modern rpgs, but this to a lesser extent.  When you are asked a question, how you answer affects how your character turns out throughout the game.  There are three categories that define your character.  Dignity, Charm, and Ferocity.  Throughout the game when you talk to some npcs. There will be prompts that would add points into either of the three.  I am not exactly sure what they do later on.  My speculation is that it would turn out similar to dark and light side points in TOR.  It acts as a tool to define your character from other ones.

Combat: Combat is loads of fun.  I don't know how long I had this much combat wise in a mmo.  There are ten slots in which you get to customize your skill bar with.  Every class has their set of skills. Each weapon has their own set of skills.  When you reach level 7 you get the option to be able to switch between two weapon sets during combat.  As you use the weapon you unlock more skills.  There are no casting bars. By that I mean you can't tell what another player of mob is casting.  This requires the player to be paying to attention to the animations and predict what skill is being used.  The skills when out of range don't red out and yell at you two far away.  So you have to be watching your distance between enemies to ensure you are hitting them.  There is no mana just cool downs.  There is an endurance bar which allows you to evade.  This makes combat much more interesting than most mmos.  Which usually means standing still, not standing in pixels, npcs are moving around making combat much more mobile.  

Graphics and the Environment:  The graphics in my opinion were very well done.  I have a top of the line computer so I was able to throw everything on max settings.  With that being said the world is very beautiful.  While walking around Divnitiy's Reach and Lion's Arch I was pretty amazed how well the buildings looked as well as the other players and npcs that were roaming around

Story:  Now just like mmo there is a deep story going on.  As soon as the racial intro begins after character creation.  With all the answers from your questions take into account.  The intro animation goes over what is going on the world in relation to your race and character.  There are so far from what I saw character quests or maybe racial quests.  I haven't yet figured out if there is any difference in those quests, between the classes or the questions you answered  I don't know if those have any bearing.  At the very least each race has its own thing going and some where they converge on the main issue at hand.  From what I did experience the story was very interesting.    

PvP:  Pvp like the first game is very well done.  At anytime after the intro quest you can enter PvP part of the game.  When you do enter you are automatically set to 80 regardless given generic gear that every has, making the playing field level for all.  You first enter a lobby that goes over the basics of PvP in the game.  Afterwards there are numerous portals in which you can select from. There is World vs World and smaller objective based maps such has conquest.  World vs. World is the competition between three severs at all times.  There are three home maps one for each server and one current map that you right on.  There are many keeps, supply bases, outposts, and a giant  castle in the middle.  To get into any of bases that have walls you must first destroy the door first.  The door as large amounts of armor so it could take 10-20 mins to get through.  The fastest way to get in is with the use of siege weapons.  To get siege weapons you need supply.  To get supply you need supply bases.  Every 10 minutes there is a caravan that is sent from all the supply bases you control to your keeps.  Make sure you protect them because anyone from another team can ambush it if you are not careful.  There will be tournaments to partake in.  Which I believe will be similar to Temple of Ages style.  You enter in a team of members and go as far as you can till you loose or if you are lucking win it all.  I'm there will be guild vs guild action as well. 

Dungeons:  From what I heard and saw, dungeons the player goes into will never be the same thing twice.  The first time will be for story purposes.  Anytime after that new bosses will show up, you can make it harder.  This sounds very intriguing sadly I didn't get the chance to do one.

Guilds:  Guilds are going to have customization off the bat.  When you have members log in and spend time online the guild gains influence points.  With these influence points the guild can unlock many perks.  Such as experience boosts, unlocking merchants with what I believe are guild halls.  There are tons of things to spend influence points on.  Rewarding active guilds and having a great time with your mates is going to be a good time to be had.  

Overall I think this game so far is very well done and I can't wait to play again the next beta weekend.      

Thursday, April 19, 2012

Guild Wars 2 Beta weekend 27-29

The next beta weekend will be taking place the last weekend in April.  This even is public so no NDA.  I will be taking a bunch of screenshots and making a follow up post to this.  I will try to cover all aspects of the game. Pvp, Pve, and everything else.  Hope to see you then.

Saturday, April 7, 2012

Tiger Woods PGA Tour 13.... OH! I Play This Game!





I am afraid this one is going to be a little short. There isn't really much to say about PGA Tour 13, but I will go over it all anyways. The game was developed by a division of EA studios called EA sports. PGA Tour 13 requires a lot of dedication and skill for a sports game. Which is probably why I don't like it. It is not a game that you can pick up and play. After playing for three hours I only managed to finish one hole without going over par. The controls are overly sensitive and the gameplay is a little "too" realistic. But I'll get into that later on. Before I start I want to establish the fact that I have absolutely nothing against golf games. I have enjoyed playing some of the older games. This one in particular, I found more frustrating than enjoyable.


Visual - 7
Overall the graphics of the game are very good. The movement is realistic, the character design is fantastic, but there are some flaws. During some sequences, for example, tracking the ball while wind is blowing through the trees, the frame rate drops down slightly. Also, the textures on trees, and grass phase in and out from time to time. Even when your golfer looks nice, when the terrain around him looks gaudy, its pretty unappealing.

Audio - 8

The soundtrack for the game is very relaxing. It has a mixture of calm, background music, that is actually hard to notice if you don't pay attention. Yet another relaxing feature is the calming, natural sounds like the wind in the trees, birds chirping, or bubbling brooks. The announcers however, are not so relaxing. They have a very limited set of lines that they say and you'll find yourself listening to the same comments about your own shot as your opponent's. It isn't so bad at first, but after a while it becomes quite annoying.

Story - 6


Now you'd think that a sports game wouldn't have a story, but this is not the case with Tiger Woods PGA Tour 13. In PGA Tour 13, there are two different "story" modes: a career mode, and the Tiger Legacy Challenge. In career mode you can create your own golfer and make your name for yourself as a professional golfer. The character customization in this mode is spectacular, but even so, the mode itself is nothing special. In the Tiger Legacy Challenge, you are basically playing a tutorial combined with Tiger Woods biography. It gradually explains new concepts in the game, while you play as Tiger Woods growing up into the pro golfer he is today. Most of the people I've talked to who wondered if the mode would also teach you how to cheat on your wife. Bad joke I know, but in essence it is a simple tutorial, also nothing special.



Gameplay - 5
You are probably why I gave such a low score to it here. Well, it is because of the newest addition to the game. It has great potential, but learning how to use it is more painful then its worth. Tiger Woods PGA Tour 13 introduces a "total swing control" system. You use various methods to plan out the shot then take the swing. To plan out the shot you can select the area you're want to aim for, position your feet, adjust to the wind factor, and change the angle you hit the ball. Then when it comes to the swing you pull back on the joystick and then push foward when you have the power you want. In theory it sounds great. But the controls are so sensitive and the realism causes the wind to change frequently. It takes hours of practice to master this system well enough to be able to actually play the game without struggle. In total, the new system is more like torture then entertainment.


Tiger Woods PGA Tour 13 had great potential to be another enjoyable golf game, but instead it made me too frustrated to really enjoy it. I imagine that the game is very enjoyable to those who want a realistic feel to their golf game, or to those who actually play golf on a regular basis and know how to plan out a shot better then the average person. In the end I'd personally give the game about a 5, its an ok game, not something I'd pick up and play on a regular basis. The overall quality of the game gets it a 6 though.

Hope you enjoyed this review of PGA Tour 13. Do you enjoy playing golf games? Do you like them to be realisic, or easier to just have fun with? What would you like to see in Tiger Woods PGA tour 14? Once again, leave your answers, questions, and comments in the comment box below! Don't forget to subscribe for weekly updates!

NEXT TIME ON OH! I Play this game!: Xenoblade Chronicles. Is it just another JRPG, or does it bring a whole new classic to Nintendo's Wii?

Sunday, April 1, 2012

April is a new month.

April is a start of a new month. What new wonders will be coming into the world of gaming in this month. The next call of duty won't have any perks in it at all.  That's correct no more juggernaut, last stand, etc.  Rejoice out dream come true.  Also heard that the guns will have different stats. New sights and the  infamous missing recoil that we haven't seen for years.  More players will be allowed per map possibly up 64. Long have we awaited for more players like battlefield maybe we can hold out for vehicles.

For it's maps they are going to be making bigger more intricate maps for the first time in a long time. Activsion originally wanted to do this with the last title but didn't have the time to meet this with their almost yearly model. "Oh my god bout time" said my friends when I just told them this right before I started to write this post. It is a long while these fans have been waiting in the dark.Waiting in the dark for ages to get their game back.  What a  stupendous day this is.